Maximum onscreen sprites: 80 (320-pixel wide display) or 64 (256-pixel wide display) Onscreen colors: 64 (normal) or 183 (shadow/highlight mode)
Later hardware had an internal 1Kx16 ROM for the license display screen. Video display processor: Yamaha YM7101, derivative of the VDP from the Sega Master System Processor: Motorola 68000 16/32-bit processor 7.67 MHz (MC68HC000, CMOS version) Sound ROM 128KB on-board (only less than 32KB used) Sound memory (used directly by Z80): 2 KBĭisplay resolution: 320×224 (many games only used the centermost 304 pixels)Ĭolor palette: 65,536 (16-bit) (Not RGB565, but RGB666, where the lowest bit of each channel is shared with one bit)Ī/V output: RF, composite video, RGB (with separate 21 pin RGB cable FCG-9). Main memory (used directly by 68000): 64 KB This is also used as an audio controller.
Main processor: Motorola 68000, often produced by another manufacturer, running at 12 MHzĬo-processor: Zilog Z80 running at 4 MHz. Getting into the tech specs when compared to the Genesis here's what we got: Looking at the games, the system has some of the best arcade style games in almost every genre, being an arcade system primarily obviously. So I've been getting into some Neo Geo gaming lately (emulation, I'm not that rich yet to afford an AES or MVS, someday I'll have one though). Merry Christmas to everybody! Massive wall of text incoming.